COMP222: Principles of Computer Game Design and Implementation

Staff

Office Time

Aims

Learning Outcomes

Lectures

There will be 26-30 lectures. The lecture notes will appear here one week ahead of the lectures.

Tutorials:

  • tutorial1
  • tutorial2
  • tutorial3
  • tutorial4
  • Assignments:

    There will be two project assignments, which will be disclosed in due course. Each coursework assignment takes 10% of the final mark.

    TextBooks:

    For general game design and implementation, the following books are recommended: For the implementation using jMonkey, please refer to the following books:

    Acknowledgement: Most of the materials are inherited from Prof. Boris Konev